Stats

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Contents

Player Stats

HP

HP: Player's Hit Points

MP

MP: Player's Mana Points

Primary Stats

STR

Strength

DEX

Dexterity

INT

Intelligence


CON

Health

MND

Spirit

Substats

HP & MP Recovery

HP and MP Recovery occurs once every 3 seconds. The amount regenerated depends on the state of the character, as well as equipment, and stats.

Obs: However, buffs on HP Recovery, MP Recovery, Attack Speed, Moving Speed, Vision wil not be stacked. When those buffs are performed, the higher level buff will override the lower. info

Defense

In S1, every 10 Defense reduces Melee Damage by 1 point.

In S2, the damage reduced is % based on an amount of defense, wich is calculated using this formula:

y=22.994*ln(x)-101.19

In wich:

y = % of damage reduced

x = defense

Also, it seems like defense caps at around 80% reduction, wich is roundly 2700 defense, although this is not confirmed. More info about it here: http://forums.playrequiem.com/forums/thread-view.asp?tid=29866&posts=60&start=1

Block Chance & Block Defense

Block Chance is the percent chance that a melee attack will be blocked. On a successful block, Block Defense is the amount of damage that that melee attack is reduced by.

Accuracy

Player's chance to successfully hit the target with a physical attack. NOTE: Accuracy does also help with long range physical damage, not only short range physical Damage!

Evasion ( huh? )

Raises your ability to dodge all types of attacks.(asside from attacks that cannot miss)

Critical Chance & Critical Additional Damage

Critical Chance is the player's chance to perform a critical hit with any auto attack. On a successful Critical Hit, damage = base x 2 + Critical Additional Damage.

Skill Critical Chance & Skill Critical Additional Damage

Skill Critical Chance is the player's chance to perform a critical hit with any skill that heals or damages HP. On a successful Skill Critical hit, damage/heal = base x 2 + Skill Critical Additional Damage. Status effects are not affected.

Note: There may be exceptions.

Stat Growth

See Stat Growth.

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