Stats

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Contents

Player Stats

HP

HP: Player's Hit Points

MP

MP: Player's Mana Points

Primary Stats

STR

Strength: Every 1 STR adds 0.2 Melee Damage and 0.2 Critical Additional Damage

DEX

Dexterity: Every 1 DEX adds 0.2 Accuracy, 0.2 Evasion. Every 1 DEX adds 0.00725% ~ 0.01125% Critical Chance depending on class. Every 3 DEX adds 1 Long Range Physical Attack Power.

INT

Intelligence: Every 1 INT adds 0.3 Spell Damage. Every 5 INT adds 1 Spell Critical Additional Damage. Please note that your damage will not show decimals and will be rounded. Your base resistance (to all elements) is equal to the root square of your int.
Edited:
Also: Every 3 INT adds 0.1 to all Resistances in Percent

CON

Health: Every 1 CON adds 5 HP. Every 5 CON adds 1 to HP Recovery

MND

Spirit: Every 1 MND adds 4 MP. Every 1 MND adds 0.3 HP Restoration to direct heal spells. Every 5 MND adds 1 to MP Recovery. Adds 0.011% ~ 0,0138% Skill Critical Chance reflected by class.

Substats

HP & MP Recovery

HP and MP Recovery occurs once every 3 seconds. The amount regenerated depends on the state of the character, as well as equipment, and stats.

Obs: However buffs on HP, MP recovery, Attack Speed, Moving Speed, Vision wil not be stack. When those buffs are performed, the higher level buff will override the lower. info

  • Sitting
    • A sitting or resting character gains 100% of their HP and MP Regen.
  • Standing
    • A standing character gains 50% of their HP and MP Regen
  • Combat
    • A character in combat gains 30% of their MP Regen.
    • HP does not regenerate naturaly during combat.Source

Defense

In S1, every 10 Defense reduces Melee Damage by 1 point.

In S2, the damage reduction appears to be % based.

With general testing, it appears that:

240 defense ~ 30% damage reduction

750 defense ~ 50% damage reduction


after a few tests it seems like that :

defence / % reduced damage

def 100 - 14% def 150 - 20% def 200 - 25% def 250 - 30% def 350 - 37% def 400-425 - 40% def 500 - 45% def 550 - 48% def 600 - 50%

You find more important help for s2 here :

http://www.playrequiem.com/forum/forums/thread-view.asp?tid=25564&posts=17&start=1

Block Chance & Block Defense

Block Chance is the percent chance that a melee attack will be blocked. On a successful block, Block Defense is the amount of damage that that melee attack is reduced by.

Accuracy

Player's chance to successfully hit the target with a physical attack.

Evasion ( huh? )

Raises your ability to dodge all types of attacks.(asside from attacks that cannot miss)

  • with what chance? it is most likely their accuracy divided by your eva. ex, someone with 3000 acc/ 15000 evasion, about 20% chance of hitting.
  • Another stab at accuracy formula. (Enemy EVA - Your ACC) / Your Level.

Critical Chance & Critical Additional Damage

Critical Chance is the player's chance to perform a critical hit with any auto attack. On a successful Critical Hit, damage = base x 2 + Critical Additional Damage.

Skill Critical Chance & Skill Critical Additional Damage

Skill Critical Chance is the player's chance to perform a critical hit with any skill that heals or damages HP. On a successful Skill Critical hit, damage/heal = base x 2 + Skill Critical Additional Damage. Status effects are not affected.

Note: There may be exceptions.

Stat Growth

See Stat Growth.

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